I have been making graphics both 2d and 3d profesionally for the last 12 years.  I have worked at 2 successful Game Developer Studios and at Optical Product Develpoment Corp. where I made media of all types, including floating products and logos for their 3d Holographic displays.  I have done low poly and high poly models as well as vector art in Corel Draw and Macromedia Flash.  Having worked on the Gameboy Color and Gameboy Advance, I have palettized animation experience, as well as rendering to small character images.

Recently I have been working hard on getting my personal business, Twin Tiers Menus off the ground and running well.

I would like to work with you on your project.  Be it a website, a commercial, website banner ad, or animated video game character.  Through my connections I can also expand to web games.  Look at some of my art history, and email me HERE, or call me at (607)425-7229 and we can discuss your digital art needs.

 

 

Website:Twin Tiers Menus
Developer:Mutant Cel Productions - 2007
Contribution:I designed and programmed the entire site.  I have adopted the ideal that I listen to my customers and implement changes they think would make the website better.

 

Game:Unnamed Title
Platform:GBA
Developer:Engine Software - 2004
Contribution:I created two enemy game character sprites in 3d and did touch-up in Pro Motion.

 

 

Game:Power Rangers: Time Force
Platform:GBA
Publisher:THQ Inc. - 2001
Description:The Power Rangers must follow the villian through time and traverse various time periods defeating monsters and robotic henchmen.
Contribution:Lead Animator.  Assisted by two junior animators, we created and animated 10 characters and animated power up items.

 

 

Game:Spiderman: Mysterio's Menace
Platform:GBA
Publisher:Activision - 2001
Description:One of the most anticipated launch titles for the system, Spidey swings into adventure against some of his most popular and infamous villains.
Contribution:Lead Animator.  Created and animated all 16 game sprite characters as well as some animated powerup objects and projectiles.

 

 

Game:Tony Hawk Pro Skater 2
Platform:GBA
Publisher:Activision - 2001
Description:The hit PSX game launches with the GBA.  Revolutionary 3d rendering technology and level ports from the existing game.
Contribution:Modeled the worlds first real time rendered character on the GBA. Ported the existing animation from the PSX game characters by Neversoft.

 

 

Game:Terminus
Platform:PC, Mac, Linux
Publisher:Vatical Entertainment - 2000
Contribution:I created the space battle scene for the inner fold of the box, as well as the game logo.

 

 

Game:Pro Darts
Platform:GBC
Publisher:Vatical Entertainment - 2000
Contribution:I designed and rendered the box cover art

 

 

Game:AMF Xtreme Bowling
Platform:GBC
Publisher:Vatical Entertainment - 2000
Contribution:I designed and rendered the box cover art.

 

Game:Carnivale
Platform:GBC
Publisher:Vatical Entertainment
Description:Two children find a strange amusement park that enslaves children into the rides.  Various races must be won against enemies within the park.
Contribution:Modeled race vehicles from the Carnivale movie, and did touch-up in Pro Motion to the 4 color rendered game sprites.

 

Game:Sea Doo HydroCross
Platform:N64, PSX, GBC
Publisher:Vatical Entertainment - 2000
Description:Watercraft racing. Speed through exotic locations like the Amazon river or Venice, Italy.Choose from watercrafts from the official SeaDoo lineup.
Contribution:Modeled and animated the Watercraft, Riders, and tricks for riding. I also sequenced the Intro Video for the PSX version.

 

Game:Polaris Snocross
Platform:N64, PSX, GBC
Publisher:Vatical Entertainment - 2000
Description:Snomobile racing through a variety of environments.  Upgrade your sleds and earn extra points for aerial tricks. Choose from 28 models of sleds based on various years of actual Polaris snowmobiles, and earn the concept sled of the future, or better yet, the LOBSTER!
Contribution:Modeled and animated all 28 sled models as well as the concept, opponents, and the lobster sled.  I also wrote the game manual for the N64 and PSX versions of the game.   For GBC, the PSX models were used to create small 4 color sprites for use in gameplay. The lobster was in the GBC game too:)

 

Game:Qbert
Platform:PSX
Publisher:Atari - 1999
Description: He's back! Maybe you didn't even miss him, but you'll certainly appreciate Q*BERT's return when you see what he's brought with him. In the PlayStation version, you'll find the original game, a new Adventure mode, and a fun two-player Head-to-Head version of the arcade game. The first of the modes is exactly as you'd find it in the arcade, while the updated Adventure mode is faithful to the style of its predecessor, but adds a few twists. A great combination of old and new, Q*BERT is sure to please gamers of all kinds.
Contribution: I did original concept models and animations to inspire the designers.

 

 

Game:Wheel Of Fortune
Platform:PSX
Publisher:Hasbro Interactive - 1999
Contribution:Modeled and Photoshop-ed various themed environments for the game's on-location spots.

 

 

Game:Jeopardy
Platform:PSX
Publisher:Hasbro Interactive - 1999
Contribution:Modeled the contestant podiums

 

 

Game:ARA NGC-6397
Platform:PC
Publisher:H+A - 1998
Description:You awaken with amnesia, and must fight your way through levels of difficult enemies solving problems along the way, trying to find more out about your identty.
Contribution:Modeled various environmental objects

 

 

Game:My Little Pony
Platform:PC
Publisher:Hasbro Interactive - 1998
Description:Create and train your own pet pony.  When she is confident enough to go into town, you can play games, design cakes and join in at the dance studio.
Contribution:Modeled some environmental objects and UI elements like an ornamental hourglass and a paint brush for painting your pony.

 

 

Game:Star Wars Monopoly
Platform:PC
Publisher:Hasbro Interactive - 1998
Description:The popular game ofMonopoly with a Star Wars feel.  Hosted by C3P0 and acted out by various characters like Luke, Han Solo, R2D2,Chewbacca, Boba Fett, Darth Vader, or a Storm Trooper.
Contribution:  I modeled and animated R2D2, the Storm Trooper, and Chewbacca.  I also modeled the game board and animated other game scene animations like rolling the dice, and the "Go Directly to Jail" scene.

 

 

Game:In Medieval Times
Platform:PC
Publisher:H+A - 1997
Description:Educational game based in a European Village around the year 1200.  Complete various quests learning things about the era.  Construct tools or objects important to medieval times.
Contribution:Various portions of the 3d environment.  Buildings, landscape, and objects.  Photoshop touch-up of 3d rendered still backgrounds.

 

 

Game:UFO's
Platform:PC
Publisher:H+A - 1997
Description:A strange purple alien and his odd speechless platypus friend adventure to find replacement parts for a broken spaceship.
Contribution: Various environments and 3d items including buildings, toys, tables, etc.  Objects had to match 2d animation.  Photoshop touch-up of 3d rendered still backgrounds.

 

 

Game:Moto Extreme
Platform:PC
Publisher:Corel Corporation - 1997
Description:Motocross game with 2d sprites on a pseudo 3d track.
Contribution:UI graphics and some track side on lookers and environment sprites
 
 
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©2005 MUTANT CEL PRODUCTIONS - JAY YOUNG, OWNER